The infrastructure layer for full-body AI interaction — listed on NASDAQ January 27, 2026.
Revenue Growth (9M YoY)
Annual Production Capacity in Place
Listed January 27, 2026
Revenue Growth (9M YoY)
Annual Production Capacity in Place
Listed January 27, 2026
YoY Revenue Growth
9 months ended 12/31/25
Units / Month Production Capacity
Annual Revenue Potential
At full production utilization
Sales to Date
Gross Margin
Up from (17%) prior year
Nine-month revenue grew 41% year-over-year to $3.0M, with gross margin expanding from (17%) to 29%. New orders in December 2025 were up 60% versus December 2024. OpEx reduced 45% year-over-year.
New orders Dec '25 vs Dec '24
Production facility ready for 3,000 units per month. $20M in sales to date. The manufacturing infrastructure exists - growth is a function of demand, not capital expenditure.
In sales to date
Three distinct revenue markets: high-volume consumer gaming, high-value defense contracts, and enterprise AI sales. Meta collaboration and sales to U.S. Army, Air Force, and Marine Corps.
And other partnerships
AI-generated environments are foundational infrastructure for the next generation of simulation, training, and gaming. Virtuix is not just a hardware company - we are building the AI layer that makes physical movement inside virtual worlds possible at scale.
Virtuix develops and sells “Omni”, the premier brand of omni-directional treadmills that let users walk, run, crouch, and jump in 360 degrees inside AI-generated environments, whether fictional game worlds or photorealistic replicas of real-world locations.
Virtuix's technology integrates AI-driven 3D reconstruction that transforms 360-degree camera footage of any real-world location into a fully walkable, photorealistic 3D environment in hours.
The result: users can physically explore high-fidelity, photorealistic virtual environments with their own feet, suitable for entertainment, enterprise, and defense training and simulation.
Omni technology enables full-body movement in 360 degrees without boundaries
AI integration reduces 3D world creation from weeks to hours
Omni + AI delivers on the full promise of VR for gaming, enterprise, and defense
Units sold and collaborations with U.S Army, Air Force, Navy, and Marine Corps
AI-generated environments are foundational infrastructure for the next generation of simulation, training, and gaming. Virtuix is not just a hardware company - we are building the AI layer that makes physical movement inside virtual worlds possible at scale.
Omni One turns gaming sessions into full-body workouts - without sacrificing a single frame of gameplay.
Users burn up to 700 calories per hour while playing their favorite VR games. One user reported losing 40 pounds in just four months. Omni One isn't a fitness machine that happens to play games, it's a gaming platform that happens to be the best workout you've ever had.
Calories / hour
High-intensity cardio equivalent
Lost in 4 months
Real user result
Collaboration with Meta to make Omni One compatible with Meta Quest headsets and games.
Purchase with pre-tax health savings dollars saving buyers up to 30% and expanding TAM to millions of HSA/FSA account holders.
Purchase with pre-tax health savings dollars saving buyers up to 30% and expanding TAM to millions of HSA/FSA account holders.
Soldiers simultaneously per VTW system
Target gross margin
per system
Recurring software
licensing revenue
Virtuix's Virtual Terrain Walk (“VTW”) system gives military units the ability to walk through photorealistic, AI-reconstructed mission terrain virtually before setting foot on the battlefield, providing a revolutionary capability for mission planning and rehearsals.
The U.S. military is already using Virtuix technology today.
U.S. Military Academy at West Point
U.S. Air Force Academy
U.S. Marine Corps
Naval Post-Graduate School
Soldiers simultaneously per VTW system
Target gross margin
per system
Recurring software
licensing revenue
As humanoid robots move from labs to the real world, they need human operators and movement data. Virtuix's Omni One Enterprise translates natural 360-degree human walking into real-time robot teleoperation and captures the rich movement data AI models need to learn how to move like people.
Demonstrated real-time humanoid robot control using Omni One Enterprise - showcasing Virtuix's role in embodied AI for both robot teleoperation and movement data collection.
Combines Omni One Enterprise with HaptX G1 gloves for lifelike tactile feedback - purpose-built for humanoid robot teleoperation and physical AI training.
This opens a third revenue vertical beyond gaming and defense. The global humanoid robot market is projected to reach $38B by 2035. Virtuix's movement platform and proprietary data capture capability position the company as infrastructure in the emerging physical AI ecosystem.
This opens a third revenue vertical beyond gaming and defense. The global humanoid robot market is projected to reach $38B by 2035. Virtuix's movement platform and proprietary data capture capability position the company as infrastructure in the emerging physical AI ecosystem.
Omni One & Omni One Core for home gaming and fitness
Made for Meta - 20M+ Quest headsets
HSA/FSA eligible via Truemed
EU Expansion - UK, DE, FR & all EU
Game store & content subscriptions
Target Gross Margin
Omni One Enterprise for training & simulation
Embodied AI & robot teleoperation
UCF & 1HMX partnerships
Software licensing & custom deployments
Target Gross Margin
Virtual Terrain Walk (VTW) system
AI-generated 3D terrain for mission planning and rehersal
West Point, USAFA, Yokota AFB, U.S Navy
High-value multi-unit contracts
Recurring software licensing revenue
Target Gross Margin
Omni One Core is now available across the United Kingdom, Germany, France, and all EU countries via dedicated storefronts. Initial shipments expected April 2026.
Omni One Core is now available across the United Kingdom, Germany, France, and all EU countries via dedicated storefronts. Initial shipments expected April 2026.
Illustrative annual consumer revenue at increasing production volumes
Illustrative figures based on Omni One retail price of $3,495. Actual results will vary. Defense and enterprise revenues not included.
Illustrative annual consumer revenue at increasing production volumes
Illustrative figures based on Omni One retail price of $3,495. Actual results will vary. Defense and enterprise revenues not included.
Revenue Growth (9M YoY)
Revenue grew from $2.1M to $3.0M
Gross Margin (9M)
Up from (17%) prior year period
OpEx Reduction (9M)
$6.3M vs. $11.4M prior year
Net Loss Improvement
($6.9M) vs. ($12.0M) prior year
This page may contain forward-looking statements. Actual results may differ materially. See Virtuix's public filings with the SEC for risk factors. This content does not constitute an offer to sell or solicitation to buy any securities. View Full Q3 FY26 Earnings Presentation →
Intellectual Property
Virtuix holds 25 patents covering omni-directional treadmill technology, haptic feedback, movement tracking, and VR content integration. No competitor has replicated full-body movement at consumer or enterprise scale.
Virtuix makes full-body VR movement technology. Our flagship product, Omni One, is an omni-directional treadmill that allows users to walk, run, and turn 360 degrees inside virtual reality. We sell to consumers (gaming), enterprise (simulation and AI), and defense (military training). NASDAQ: VTIX
For the nine months ended December 31, 2025: revenue grew 41% YoY to $3.0M. Gross margin improved to 29% from (17%). OpEx reduced 45% YoY. Net loss improved 43% to ($6.9M) from ($12.0M). New orders in December 2025 were up 60% vs. December 2024.
Gaussian Splatting is an AI technique that transforms 360-degree camera footage into photorealistic, fully walkable 3D environments in hours vs. weeks. Virtuix uses it in our VTW defense system, enabling military units to rehearse missions in reconstructed real-world terrain..
Virtuix targets 40%+ gross margin on consumer hardware and 70%+ on enterprise and defense contracts. For the nine months ended December 31, 2025, reported gross margin was 29% — up from (17%) in the prior year.
Yes. Omni One is purchasable using pre-tax health savings dollars through Truemed, saving buyers up to 30%. HSA/FSA eligibility expands TAM to health-motivated consumers.
NASDAQ Capital Market — available on Fidelity, TD Ameritrade, E*TRADE, Charles Schwab, and Vanguard. Trading began January 27, 2026.
Omni One Enterprise enables real-time humanoid robot teleoperation and movement data collection for AI training. Partners include UCF and 1HMX (Nexus NX1). Global humanoid robot market projected at $38B by 2035.
Virtuix addresses multiple large markets: global VR gaming, defense and military simulation, enterprise training, and the emerging physical AI and robotics market. Our Made for Meta partnership expands addressable consumer base to an estimated 6 million active Quest users.
Our facility is ready for up to 3,000 units per month — representing over $100M in annual revenue potential at full utilization. At 1,000 units/month, the business generates approximately $42M annually. Infrastructure is in place — growth is a function of demand.
Virtuix has already shipped test units to the U.S. Military Academy at West Point, the U.S. Air Force Academy, Yokota Air Force Base, U.S. Marine Corps, and the Naval Post-Graduate School.
Made for Meta is Meta's certified ecosystem program for devices compatible with Quest headsets. Omni One is a member of the Made for Meta program, expanding addressable market to an estimated 6 million active Quest users.
25 patents, a decade of hardware expertise, Made for Meta certification, the only commercially deployed AI-powered military terrain walk system, and a multi-use revenue model across consumer, enterprise, and defense.
Chris Tyson, EVP MZ Group. Phone: 949-491-8235. Email: [email protected]. Media: Lauren Premo. Email: [email protected].
Chris Tyson, MZ Group
[email protected]
(949) 270-3449
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