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NASDAQ: VTIX — Now Trading
NASDAQ: VTIX — Now Trading

Virtuix Enables Physical Movement in AI Worlds Across Gaming, Enterprise, and Defense.

The infrastructure layer for full-body AI interaction — listed on NASDAQ January 27, 2026.

+41%

Revenue Growth (9M YoY)

$100M+

Annual Production Capacity in Place

NASDAQ: VTIX

Listed January 27, 2026

+41%

Revenue Growth (9M YoY)

$100M+

Annual Production Capacity in Place

NASDAQ: VTIX

Listed January 27, 2026

VTIX Trades on Your Preferred Platform

Investor Highlights

Virtuix is Ready to Scale

+41%

YoY Revenue Growth

9 months ended 12/31/25

3,000

Units / Month Production Capacity

$100M+

Annual Revenue Potential

At full production utilization

$20 Million+

Sales to Date

29%

Gross Margin

Up from (17%) prior year

Why Invest in VTIX

Three Reasons to

Take a Closer Look

01

41% Revenue Growth - and Accelerating

Nine-month revenue grew 41% year-over-year to $3.0M, with gross margin expanding from (17%) to 29%. New orders in December 2025 were up 60% versus December 2024. OpEx reduced 45% year-over-year.

+60%

New orders Dec '25 vs Dec '24

02

$100M+ Annual Revenue Potential - Infrastructure in Place

Production facility ready for 3,000 units per month. $20M in sales to date. The manufacturing infrastructure exists - growth is a function of demand, not capital expenditure.

$20M

In sales to date

03

Consumer Volume + Defense Contracts + Enterprise AI

Three distinct revenue markets: high-volume consumer gaming, high-value defense contracts, and enterprise AI sales. Meta collaboration and sales to U.S. Army, Air Force, and Marine Corps.

Made for Meta

And other partnerships

Why This Matters for Investors.

AI-generated environments are foundational infrastructure for the next generation of simulation, training, and gaming. Virtuix is not just a hardware company - we are building the AI layer that makes physical movement inside virtual worlds possible at scale.

AI-Powered Technology

Pioneering Movement in

AI-Generated Worlds

Virtuix develops and sells “Omni”, the premier brand of omni-directional treadmills that let users walk, run, crouch, and jump in 360 degrees inside AI-generated environments, whether fictional game worlds or photorealistic replicas of real-world locations.

Virtuix's technology integrates AI-driven 3D reconstruction that transforms 360-degree camera footage of any real-world location into a fully walkable, photorealistic 3D environment in hours.

The result: users can physically explore high-fidelity, photorealistic virtual environments with their own feet, suitable for entertainment, enterprise, and defense training and simulation.

  • Omni technology enables full-body movement in 360 degrees without boundaries

  • AI integration reduces 3D world creation from weeks to hours

  • Omni + AI delivers on the full promise of VR for gaming, enterprise, and defense

  • Units sold and collaborations with U.S Army, Air Force, Navy, and Marine Corps

Why This Matters for Investors.

AI-generated environments are foundational infrastructure for the next generation of simulation, training, and gaming. Virtuix is not just a hardware company - we are building the AI layer that makes physical movement inside virtual worlds possible at scale.

The Consumer Opportunity

The Peloton for Gamers

Omni One turns gaming sessions into full-body workouts - without sacrificing a single frame of gameplay.

Users burn up to 700 calories per hour while playing their favorite VR games. One user reported losing 40 pounds in just four months. Omni One isn't a fitness machine that happens to play games, it's a gaming platform that happens to be the best workout you've ever had.

700

Calories / hour

High-intensity cardio equivalent

40 lbs

Lost in 4 months

Real user result

Made for Meta

Collaboration with Meta to make Omni One compatible with Meta Quest headsets and games.

20M+

20M+ Quest headsets sold
Estimated 6M active users

6M

Estimated active users
✦ Now HSA/FSA Eligible via Truemed

Purchase with pre-tax health savings dollars saving buyers up to 30% and expanding TAM to millions of HSA/FSA account holders.

✦ Now HSA/FSA Eligible via Truemed

Purchase with pre-tax health savings dollars saving buyers up to 30% and expanding TAM to millions of HSA/FSA account holders.

Defense contracts are not one-time hardware sales. Every deployment creates an ongoing software licensing relationship and opens the door to follow-on simulation work.

12+

Soldiers simultaneously per VTW system

70%+

Target gross margin

per system

Recurring software

licensing revenue

Defense & Government

High-Value Contracts.

Recurring Revenue.

Virtuix's Virtual Terrain Walk (“VTW”) system gives military units the ability to walk through photorealistic, AI-reconstructed mission terrain virtually before setting foot on the battlefield, providing a revolutionary capability for mission planning and rehearsals.

The U.S. military is already using Virtuix technology today.

U.S. Military Academy at West Point

U.S. Air Force Academy

U.S. Marine Corps

Naval Post-Graduate School

12+

Soldiers simultaneously per VTW system

70%+

Target gross margin

per system

Recurring software

licensing revenue

Emerging Opportunity

The Infrastructure Layer

for Physical AI

As humanoid robots move from labs to the real world, they need human operators and movement data. Virtuix's Omni One Enterprise translates natural 360-degree human walking into real-time robot teleoperation and captures the rich movement data AI models need to learn how to move like people.

UCF Institute for Simulation & Training.

Demonstrated real-time humanoid robot control using Omni One Enterprise - showcasing Virtuix's role in embodied AI for both robot teleoperation and movement data collection.

1HMX - Nexus NX1

Combines Omni One Enterprise with HaptX G1 gloves for lifelike tactile feedback - purpose-built for humanoid robot teleoperation and physical AI training.

This opens a third revenue vertical beyond gaming and defense. The global humanoid robot market is projected to reach $38B by 2035. Virtuix's movement platform and proprietary data capture capability position the company as infrastructure in the emerging physical AI ecosystem.

This opens a third revenue vertical beyond gaming and defense. The global humanoid robot market is projected to reach $38B by 2035. Virtuix's movement platform and proprietary data capture capability position the company as infrastructure in the emerging physical AI ecosystem.

Business Model

One Platform. Three Revenue Streams.

Hardware, software, and services - across consumer, enterprise, and defense. Designed to scale.

Consumer

  • Omni One & Omni One Core for home gaming and fitness

  • Made for Meta - 20M+ Quest headsets

  • HSA/FSA eligible via Truemed

  • EU Expansion - UK, DE, FR & all EU

  • Game store & content subscriptions

Target Gross Margin

40%+

Enterprise

  • Omni One Enterprise for training & simulation

  • Embodied AI & robot teleoperation

  • UCF & 1HMX partnerships

  • Software licensing & custom deployments

Target Gross Margin

70%+

Defense

  • Virtual Terrain Walk (VTW) system

  • AI-generated 3D terrain for mission planning and rehersal

  • West Point, USAFA, Yokota AFB, U.S Navy

  • High-value multi-unit contracts

  • Recurring software licensing revenue

Target Gross Margin

70%+

Image

EU Expansion - Live Now

Omni One Core is now available across the United Kingdom, Germany, France, and all EU countries via dedicated storefronts. Initial shipments expected April 2026.

Image

EU Expansion - Live Now

Omni One Core is now available across the United Kingdom, Germany, France, and all EU countries via dedicated storefronts. Initial shipments expected April 2026.

Revenues Scale Rapidly with Shipping Volumes

Illustrative annual consumer revenue at increasing production volumes

$21M
500 units/mo
$42M
1,000 units/mo
$84M
2,000 units/mo
$126M
3,000 units/mo

Illustrative figures based on Omni One retail price of $3,495. Actual results will vary. Defense and enterprise revenues not included.

Production Capacity & Revenue Scale Potential

Illustrative annual consumer revenue at increasing production volumes

$21M
500 units/mo
$42M
1,000 units/mo
$84M
2,000 units/mo
$126M
3,000 units/mo

Illustrative figures based on Omni One retail price of $3,495. Actual results will vary. Defense and enterprise revenues not included.

Q3 & Nine-Month FY2026

Transparent Financials

Three and nine months ended December 31, 2025

+41%

Revenue Growth (9M YoY)

Revenue grew from $2.1M to $3.0M

29%

Gross Margin (9M)

Up from (17%) prior year period

45%

OpEx Reduction (9M)

$6.3M vs. $11.4M prior year

43%

Net Loss Improvement

($6.9M) vs. ($12.0M) prior year

Nine-Month Net Revenue

$2.1M
FY2025
$3.0M
FY2026

$2.1M

FY2025

$3.0M

FY2026
Note: Prior year nine-month net loss included approximately $4.7M in one-time non-cash stock-based compensation expense. Underlying operational improvement is significant.

This page may contain forward-looking statements. Actual results may differ materially. See Virtuix's public filings with the SEC for risk factors. This content does not constitute an offer to sell or solicitation to buy any securities. View Full Q3 FY26 Earnings Presentation →

Competitive Position

Press Releases

Strategic Milestones Across Consumer, Enterprise, and Defense

Competitive Position

Where Virtuix Stands Today

A decade of investment in hardware, software, and patents - validated by a NASDAQ listing.

Intellectual Property

25 Patents | First-Mover Advantage in Full-Body VR

Virtuix holds 25 patents covering omni-directional treadmill technology, haptic feedback, movement tracking, and VR content integration. No competitor has replicated full-body movement at consumer or enterprise scale.

NASDAQ Listed January 27, 2026 - validating a decade of investment
Competitive Risk
Virtuix's Advantage
Large tech (Meta, Sony) investing in VR
Made for Meta — partnering with their ecosystem. 20M+ Quest headsets become a distribution channel.
Hardware commoditization risk
25 patents protect core product. Software licensing revenue reduces hardware dependency.
Defense contract competition
Early mover — already deployed at U.S. Army, Air Force, Navy, and Marine Corps.
Consumer market adoption pace
Dual-use model — consumer revenue supplemented by defense and enterprise.

Investor Research

Get the Virtuix Investor

Research Report

Enter your email to receive our investor research report and stay updated on VTIX news and milestones.

Connect

Get In Touch

Questions about VTIX? Reach out directly - our team is ready to help.

Investor Relations
Chris Tyson
Executive Vice President, MZ Group
(949) 270-3449
Media & Press
Lauren Premo

Investor FAQ

Frequently Asked Questions

Everything investors want to know about VTIX - answered.

What does Virtuix do?

Virtuix makes full-body VR movement technology. Our flagship product, Omni One, is an omni-directional treadmill that allows users to walk, run, and turn 360 degrees inside virtual reality. We sell to consumers (gaming), enterprise (simulation and AI), and defense (military training). NASDAQ: VTIX

What were Virtuix's most recent financial results?

For the nine months ended December 31, 2025: revenue grew 41% YoY to $3.0M. Gross margin improved to 29% from (17%). OpEx reduced 45% YoY. Net loss improved 43% to ($6.9M) from ($12.0M). New orders in December 2025 were up 60% vs. December 2024.

What is Gaussian Splatting and why does it matter?

Gaussian Splatting is an AI technique that transforms 360-degree camera footage into photorealistic, fully walkable 3D environments in hours vs. weeks. Virtuix uses it in our VTW defense system, enabling military units to rehearse missions in reconstructed real-world terrain..

What are the gross margin targets?

Virtuix targets 40%+ gross margin on consumer hardware and 70%+ on enterprise and defense contracts. For the nine months ended December 31, 2025, reported gross margin was 29% — up from (17%) in the prior year.

Is Omni One HSA/FSA eligible?

Yes. Omni One is purchasable using pre-tax health savings dollars through Truemed, saving buyers up to 30%. HSA/FSA eligibility expands TAM to health-motivated consumers.

Where can I buy VTIX stock?

NASDAQ Capital Market — available on Fidelity, TD Ameritrade, E*TRADE, Charles Schwab, and Vanguard. Trading began January 27, 2026.

What is the embodied AI opportunity?

Omni One Enterprise enables real-time humanoid robot teleoperation and movement data collection for AI training. Partners include UCF and 1HMX (Nexus NX1). Global humanoid robot market projected at $38B by 2035.

What is Virtuix's total addressable market?

Virtuix addresses multiple large markets: global VR gaming, defense and military simulation, enterprise training, and the emerging physical AI and robotics market. Our Made for Meta partnership expands addressable consumer base to an estimated 6 million active Quest users.

What is Virtuix's production capacity and revenue potential at scale?

Our facility is ready for up to 3,000 units per month — representing over $100M in annual revenue potential at full utilization. At 1,000 units/month, the business generates approximately $42M annually. Infrastructure is in place — growth is a function of demand.

What defense agencies are using Virtuix products?

Virtuix has already shipped test units to the U.S. Military Academy at West Point, the U.S. Air Force Academy, Yokota Air Force Base, U.S. Marine Corps, and the Naval Post-Graduate School.

What is the 'Made for Meta' program?

Made for Meta is Meta's certified ecosystem program for devices compatible with Quest headsets. Omni One is a member of the Made for Meta program, expanding addressable market to an estimated 6 million active Quest users.

What is Virtuix's competitive advantage?

25 patents, a decade of hardware expertise, Made for Meta certification, the only commercially deployed AI-powered military terrain walk system, and a multi-use revenue model across consumer, enterprise, and defense.

Who is the investor relations contact?

Chris Tyson, EVP MZ Group. Phone: 949-491-8235. Email: [email protected]. Media: Lauren Premo. Email: [email protected].

Ready to Invest in the Future of Immersive

Gaming and Simulation?

The information provided on this website is for informational purposes only and does not constitute an offer to sell, a solicitation of an offer to buy, or a recommendation to purchase any securities in the United States or in any other jurisdiction. Nothing contained on this website should be relied upon in connection with any investment decision or contractual commitment. Any investment decision regarding Virtuix securities should be made solely on the basis of information contained in the Company’s filings with the U.S. Securities and Exchange Commission, including risk factors described in those filings, and other publicly available disclosures.

This website may contain forward-looking statements within the meaning of federal securities laws. These statements reflect current expectations and assumptions and involve risks and uncertainties that could cause actual results to differ materially from those expressed or implied. Forward-looking statements speak only as of the date they are made, and Virtuix undertakes no obligation to update such statements except as required by applicable law.

Neither the U.S. Securities and Exchange Commission nor any state securities commission has approved or disapproved of any securities referenced on this website or passed upon the adequacy or accuracy of the information presented. Any representation to the contrary is a criminal offense.

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